marko vurnek

engineering · design

I build the interface layer of products: interaction, motion, real-time 3D, and performance. I take ownership end to end, from architecture decisions through implementation, performance tuning, and post-launch refinement.

I build tooling that makes creative work move faster: prototyping, validation, discovery. Engineering infrastructure: debug overlays, asset pipelines. Creative production tooling: 3D assets, visual systems, prototypes, design playgrounds.

I’ve worked with ML since my master’s thesis: real time text classification on a distributed streaming system, which taught me to treat models as components in a pipeline. I’m extending that thread into visual systems, using ML and agentic tooling to accelerate 3D production.

Services

  • Interaction and motion
  • Product engineering
  • WebGL, 3D, and AR
  • Custom shader work
  • 3D production for web
  • Production tooling

Selected clients

  • European Union
  • European Central Bank
  • Fnatic
  • ICF Next