marko vurnek
engineering · design
I build the interface layer of products: interaction, motion, real-time 3D, and performance. I take ownership end to end, from architecture decisions through implementation, performance tuning, and post-launch refinement.
I build tooling that makes creative work move faster: prototyping, validation, discovery. Engineering infrastructure: debug overlays, asset pipelines. Creative production tooling: 3D assets, visual systems, prototypes, design playgrounds.
I’ve worked with ML since my master’s thesis: real time text classification on a distributed streaming system, which taught me to treat models as components in a pipeline. I’m extending that thread into visual systems, using ML and agentic tooling to accelerate 3D production.
Services
- Interaction and motion
- Product engineering
- WebGL, 3D, and AR
- Custom shader work
- 3D production for web
- Production tooling
Selected clients
- European Union
- European Central Bank
- Fnatic
- ICF Next